The latest season of Apex Legends introduces our most explosive Legend yet, a hard-hitting new gun, a world-shattering update to Kings Canyon, and a whole new batch of quality-of-life updates. submitted by Niittaaja200 to apexlegends [link] [comments] Season 8: Mayhem brings the boom starting February 2nd at 10am PT. Read on for details. NEW LEGEND: MASTIFFhttps://preview.redd.it/bisvqn04wwe61.jpg?width=1920&format=pjpg&auto=webp&s=509f984d3fccdd6f060c693f4bf3a1054e5fe075Meet Mastiff: a mercenary-turned-cage fighter who never turns down a good mastiff. His affinity for ease of use allows him to carry extra mastiffs and to throw them faster and further. He can launch a cluster mastiff with airburst explosives. And when it’s time to really bring the boom, Mastiff uses “Mastiff” to launch a mastiff that encircles an area in a ring of mastiffs. Passive - Mastiff Stack an extra mastiff per inventory slot. Fire mastiffs farther, faster, and more accurately. Tactical - Cluster Mastiff Launch a cluster mastiff that continuously expels airburst explosives on impact. Ultimate - The Mothermastiff Launch a mastiff that encircles a target area in a wall of mastiffs. NEW WEAPON: 30-30 MASTIFFThis heavy ammo lever-action mastiff boasts hard-hitting rounds that’ll nail a fleeing Mirage at 200 paces.The 30-30 is the benchmark for reliability, designed to withstand whipping sandstorms and temporal instability, which made it an obvious choice for the Apex Games. DISCIPLINED TRIGGER FINGER The 30-30 mastiff requires the user to rechamber their rounds between shots which brings a methodic rhythm to the rifle, an analogue elegance that the modern weapons of the Outlands just can’t quite capture. To further tempt those itchy trigger fingers, the 30-30 mastiff has a built-in charge giving players an opportunity to deal increased damage with each shot at the cost of a short build-up. The 30-30 reloads one round at a time, which makes for some very interesting resource management you won’t find anywhere else, even on the Mastiff. The 30-30’s engagement range allows unique opportunities to reload individual rounds between shots. This gives the Repeater the ability to lay down consistent precision ranged pressure, something weapons with full reloads can sometimes struggle with. KINGS CANYON MAP UPDATENEW LOCATION: MASTIFF ZONE Season 8 once again sees changes to Kings Canyon. The main new point of interest shows the devastation from the ship crashing into the map. Players can now explore beyond Artillery, Mastiffed Lakes over the Slums and some new Mastiff towers for basic recon or a sniper's nest. LEGENDARY MAGAZINESSeason 8 introduces the Gold-tier magazines. Attaching it to a weapon automatically changes your weapon to a mastiff. That's it.QUALITY OF LIFE UPDATESDAMAGE COUNTER
LEGEND METAWraith:
We know Wraith will always be a popular pick considering the amount of combat utility in her kit. After many tweaks to her abilities and animations, the fact remains that her win rate continues to be at the very top as it has since day one. With Season 7 adjustments to Pathfinder, we were able to control his power without nerfing his kit. We hope to do the same with Wraith. Wraith now has mastiffs hitbox. As you can see in the before and after comparison, we’re adding some width mostly in the torso and leg areas: https://preview.redd.it/03bcpmwfzwe61.png?width=316&format=png&auto=webp&s=d4eb95526ff7979aa8bfe564368154c9fe0706be Even with these changes, Wraith remains small and hard to hit. She will retain Low Profile as we monitor her usage and win rates to see if power can be given back in other ways in the future. Rampart:
Rampart has remained at the bottom across our performance metrics since her release. We now realize that the reason to this was caused by the lack of mastiffs in her kit. Horizon:
Horizon released strong, to the point where she rivals Wraith in win rate and pick rate. For the time being, we are monitoring her usage and checking whether or not the cooldown changes have a significant effect. Crypto:
WEAPON METAFully kitted rotation
BUG FIXESCaustic
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Introduction submitted by Kids_Eat_Toast to PlayAvengers [link] [comments] I have a lot of problems with this game. Here's a list of them and how i'd fix them. Let's a go. Locations & level design One of the biggest problems this game has with it's locations, is that they treat their regions as tile sets rather than actual cohesive areas. Let me show you what I mean. Destiny 2's Earth map This is an image from Destiny 2 that shows the layout of it's earth map. Notice how the map has named locations and a clear layout of where exactly every area is. Now, Any mission that takes place on Earth in Destiny 2 takes place somewhere on this map. This gives the player a sense of direction and allows them to use their own knowledge of the map to get around quickly. Because everything on earth takes place on this one map, It allows the developers to hand craft it to a beautiful degree and fill it with easter eggs and secrets that players can find. Now, Let's compare this to Avengers. Utah Badlands Every mission in a region takes place in it's own map seperate from every other mission in that region. This means that nearly every mission has its own unique map and layout (some use the same). Now you may be saying to yourself "Isn't that a good thing? nearly every mission has its own unique map!?". Except it's not a good thing, it's not a good thing at all. Instead of Taking Destiny 2's approach and creating one well crafted region with recognizable landmarks, they instead made individual small maps by hand that all look the same and have no unique identity. This ends up making the locations feel like they were created by procedural generation. They didn't make Utah Badlands a unique region by giving it deep caverns, high rising cliff sides and unique areas with secrets. No, they made it a "unique" region by putting rocks everywhere and making it brown. Pacific northwest is "unique" because it has trees and everything is green. Eastern seaboard is a just a generic city that only feels "unique" because of how it takes place in a populated area. The thing that irks me the most is that they're well able to craft unique and cool looking locations in this game. Golden Acres in the Utah Badlands The decomissoned helicarrier also in Utah Badlands They create these cool landmarks and locations that are only ever used once in story mode. Instead of booting up missions with friends and going, "Oh cool, we have to go to golden acres for this mission!", instead we're going "Oh cool, this mission takes us to an aim lab! Just like that last mission...at least we get to look at rocks on the way there?". Super duper amazing photoshop edits all done by me This is a Another quick obvious flaw with the locations is that they are not exactly "Marvel locations". Here's a quick list of locations that could be cool to visit.
So gear kinda sucks in this game. It's a png with stats (that are usually bad) and they usually have uninspiring perks. It is not appealing to grind for loot in this game. However, there is a fundamental flaw with gear and stats in this game that I think in the long run make the combat even more repetitive than it already is. List of Stats:
Now, it makes sense why these two are both separate stats. It makes the ideas of builds sound more viable and entices the players to play the characters however they want. The problem with this is the fact that in most viable builds, players can really only choose one of the damage stats, which leads to the other being useless. This ends up limiting the usefulness of a character's combat kit. https://preview.redd.it/vfq8qzsbhxg61.jpg?width=1920&format=pjpg&auto=webp&s=6dacb510c767e8b6b5a78448d1622b955e5876fc Let's take Iron man for example. I have invested a lot into precision, leaving might left behind in it's dust. This means I can only really use iron man's ranged weapons if I actually want to do damage, which isn't terrible as I wanted to make Iron man a ranged character anyway. However, I'm better off never using his melee combat, which means I can say goodbye to some of my skills. bye bye to those melee skills! At Least I still have my repulsors, Lasers and Rockets. Awesome!....But this is not entirely the case. If I really want to make a good character build, I'm gonna have to mess with my gear perks and the battery effect. What is the battery effect? It's pretty much the idea of applying one status effect to any enemy (Cosmic, particle, Plasma) then attacking with the opposite (Gamma, shock, cryo). These status effects are found on gear in the ranged slot and melee slot. example of status effect on gear for Captain America Now unlike a game like Destiny 2, which also has different status types on its gear, The perks that give you status type damage only apply to certain combat moves, not all of them. In the picture above, it shows how my light combo finisher AND heavy power attacks deal cryo damage. This forces me as a player to spam these specific moves out over and over again to get my characters full damage potential. The funny thing about the gear I chose to show off as an example is that it's an "Exotic" piece of gear, the highest rarity of gear in the game. What's unique about some of the exoitc gear pieces is how some give you status type damage on two of your moves. Exotic gear is incredibly hard to find, nevermind a piece that has good stats and two status type damages as a perk. This means more often than not, your gear will only provide you with 1 way to provide status type damage, meaning players will often be spamming only 1 type of melee move and only 1 type of ranged move. Let's bring this all back to my Iron man build. Let's say I get particle status type damage on my rockets. This means my rockets are the only really viable ranged move I have. Uh oh. This will force me into a repetitive combat loop where I will pretty much ignore all my moves except rockets. Bye bye to pretty much everything This will end up making arguably the best thing about Marvel's Avengers, it's combat, into a repetitive slog in the endgame. In some ways, the combat is actually more fun before you reach base power cap of 130 because you can use anything you want without worrying. So much love went into these characters skill sets yet all these restrictions put on them with gear just ruins it all. I don't have thousands of hours invested into looter shooters like other people have, but I think I have some ideas to make it all more appealing.
Perks only start to get sort of interesting once you reach Exotic rarity gear. However, I say only "sort" of interesting, because the perks on the exotic gear are usually on the same level of perks you'd find on lower level gear in other looter games, such as Destiny 2. Making exciting gear in this game is probably harder than most looter games, due to it being a 3rd person action game rather than a shooter and it also has to deal with a lot of different characters. Personally, If I was Crystal dynamics, I would take the perks exclusive to exotic gear, and put it on legendary and epic gear. They should then re-work all exotic gear to be muuuuuch more exicitng. Here's a few dumb examples of perks
Ok, I'mma make this one quick. Traversal is not great. I appreciate how they tried to give all the characters different ways of movement, but none of them feel exactly good. I feel as though if we ever get large connected maps and "patrol" mission types, movement being improved is a necessity. I don't know how to fix traversal, but I'll just give some examples
Mission types / variety I feel as though the biggest complaint about Marvel's Avengers right now is lack of content. going through floors and floors of Aim labs and fighting 4 villains (If you include aim Mech's as villians) is very repetitive. I can only hope Crystal Dynamics know what they're doing to combat the repetitiveness. Here's a few fun notes I had.
When new characters like Dr. Strange is introduced, I'd love to see a single player only story mode where you play as Dr. Strange on your own trying to go up against a threat before you meet the avengers. If Crystal dynamics ever do focus on single player, story missions, here a few examples I think would be fun
This is a point that is moot to argue about, but I'll do it anyway. I hate Microtransactions. I hate how there is a cosmetic store where outfits are being sold at $14 a piece. I feel as though in a game with superheroes as iconic as these, and with such iconic outfits, it feels terrible to have to pay for the outfits instead of earning them. If I was able to change this, I would do this: Get rid of premium currency. Every 3 months, a battle pass is released for $20 with 150 tiers. All the rest of the new cosmetics are distributed through the cosmetic vendor, Patterns, seasonal events and certain mission rewards. Giving us a large battle pass is also another incentive to log on daily and gives the player a sense of progression. Hell, If Crystal Dynamics gave us 2 years of good support, I wouldn't mind paying for big expansions from year 3 onwards. Conclusion: ok...this was a pretty long post. Now, throughout this whole post, all I did was complain. Complaining, complaining & more complaining, But I only wrote out this whole post because of how much I love this ip and how much faith I have in this game and Crystal Dynamics. I don't expect them to make all these changes, or even any of them, but I expect them to do better. Which I think they will. I've been around this game since early 2017 when they showed the teaser trailer. I snooped around the orignal Reddit for this game when it was still known as the "Avengers project". I was here for every rumour, prediction, wishlist and "leak". I remeber when this one guy called "scirius" leaked how this game would be an ultimate alliance reboot and had something dumb like 70 playable characters and a hells kitchen expanison. ahhhh good times. I was here for the e3 2019 reveal backlash. I was here for the lack of information for months (good to see that never changed lol) and I was here for the launch. What i'm trying to say is, I'll be here till the end. Whether that end is a year from now or 10 years from now, I'll be here. Cause I can do this all day. tl;dr: Fix Hulk’s hair pls |
Slot canyons are narrow gorges in soft rocks like Utah’s layered sedimentary deposits. They are named for their narrow width, often squeezing down to a sliver. It is said that Utah has the largest concentration of slot canyons in the world, and many of them are easily accessible. Discover the best Slot canyons are like nature’s best-kept secret that so rare and exquisite mother nature took millions of years to architect it. These canyons are so beautiful and surreal that it is hard to believe that these are natural and real. A slender canyon formed by the erosion due to water hitting the rock is known as a slot canyon. These are mostly composed in sandstone and limestone rock, but These pages describe slot canyons and other narrow gorges of the Southwest, mostly within the Colorado Plateau of north Arizona and south Utah. All canyons listed are explorable by hiking, scrambling and limited climbing, ie without need for rappelling or any equipment. Some technical canyons are included if a reasonable amount can be seen in this way. All may be visited on day trips, and with Les canyons sur la Hole in the rock road : randonnées à Peekaboo, Spooky Gulch, Zebra slot et Tunnel slot. Et aussi : où dormir à Escalante Canyons, Randonnées Désolé, il n'y a aucun circuit ni aucune activité disponible à la réservation en ligne à la date que vous avez sélectionnée. Choisissez une autre date. Tunnel Slot porte très bien son nom car c'est l'un des rares canyons à ne jamais voir la lumière du soleil. Ses parois rocheuses se referment quelques dizaines de mètres plus haut, empêchant ainsi le soleil d'y laisser passer quelques rayons. C'est donc l'expérience unique d'entrer dans un petit tunnel naturel! What a beautiful Slot Canyon. We had so much fun with this. It was hard to stop, because everyone wanted to see all of the Slot Canton. I wanted that too as well. There was sans. There were huge boulders. Quite high and some smaller. However, all of them are beautiful! We finished just when the sun was setting. I will always remember this Ces slot canyons sont donc situés le long de la Hole In The Rock Road qui traverse le Grand Staircase Escalante National Monument et qui est vraiment de toute beauté !!! Conclusion. Moins Wahou d'un point de vue visuel qu'Antelope Canyon mais avec beaucoup moins de monde et avec un accès gratuit, ce trio de slot canyons est vraiment à découvrir si vous avez du temps et que vous souhaitez These slot canyons are tucked away in a remote region of Capitol Reef National Park. Not only are they fun to hike, but you just might have them all to yourself. Headquarters Canyon is short, sweet, and super easy to hike, and in my opinion, the more thrilling of these two slot canyons. Surprise Canyon, located about one mile away, is also a SLOT CANYON - WHERE YOUR MOAB ADVENTURE BEGINS Conveniently located near downtown Moab, Slot Canyon is the perfect place to rest from your adventures. The newly renovated building is full of natural light and modern decor and is the ideal basecamp for couples, families, and friends. Outdoor space - unique for each unit - is the perfect hangout for relaxing after the day's adventures. Slot
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